To create a sustainable society the next generation must learn creative and collaborative approaches to sustainability. In this board game, focused around the 17 UN Sustainable Development Goals (SDGs), primary school students must both collaborate and compete to learn about balancing personal goals with the needs of the planet as a whole. While playing the game children also learn to make creative connections between the effects of different goals.

Cards contain different innovations with different rewards for you or other players and different collaborations that are needed to play them. You win by progressing your goals the furthest but if any goal reaches the centre, everyone loses.
I presented the game at a board game conference in Tokyo and it is now available to rent for Japanese primary schools. 

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